FujiNet Networking Adapter Brought to NES With Rev0 Cart

Work has begun on bringing the FujiNet network adapter to the NES. A FujiNet Go NES Desktop app already runs the combination in emulation on Linux, Windows and macOS, letting users configure network hosts and load games across several common NES mapper types. On the hardware side, an open Rev0 cartridge built around an RP2354B chip, two 512K SRAM chips and an ESP32-S3 has been designed with gerbers, BOM and placement files ready for the first physical boards, and the firmware has been merged into the main fujinet-firmware project. Early software ported to the setup includes card and board games such as 5 Card Stud, Battleship and M.U.L.E., along with network-connected tools like Gmail and Google Calendar access. FujiNet originated as a WiFi and peripheral emulation device for Atari 8-bit computers before being adapted to other retro platforms. via reddit.com/r/thisweekinretro

Japan-Only Casper Game’s Castlevania Composer Link Revisited

Japan-Only Casper Game's Castlevania Composer Link Revisited

Time Extension has published a retrospective on a Japan-exclusive video game based on the 1995 film Casper, itself an adaptation of the Casper the Friendly Ghost cartoon character. The feature notes the film's commercial success, having grossed an estimated $290 million at the box office, which led to a wave of merchandise including the game. The article highlights that the game's soundtrack was composed by a musician known for work on the Castlevania series. via timeextension.com

1996 Turbo Pascal DOS Shooter Revived With Free Pascal, SDL2

A developer is resurrecting a scrolling shooter originally written in Turbo Pascal for DOS in 1996. The project traces the game's code through a chain of tools, moving from Borland's original Turbo Pascal through Delphi and on to the modern open-source Free Pascal and Lazarus environment, with SDL2 used for graphics and input. The work documents how an old DOS-era codebase can be updated and kept running using current cross-platform development tools. via reddit.com/r/thisweekinretro

BrickStation Mod Adds Memory Card Support to Lego PlayStation

BrickStation Mod Adds Memory Card Support to Lego PlayStation

BrickStation is an unofficial mod that converts the Lego PlayStation display set into a functioning console. It outputs video via HDMI, supports wireless controllers, and adds memory-card support along with an authentic PS1-style startup sequence. The mod builds on the team's earlier BrickBoy kit and lets fans play actual PS1 games through emulation on what was originally a static display model. via console-classics.com

Super Mario Land Demade for ZX Spectrum 128K

Super Mario Land Demade for ZX Spectrum 128K

Developer Kirby2000 has released a public beta of Super Mario Land ZX, an AI-assisted demake of Nintendo's 1989 Game Boy launch title for the ZX Spectrum 128K. The conversion fits the entire game into a single 128K load, covering all 12 levels across four worlds. It supports both keyboard and Sinclair joystick controls, and reportedly recreates every element of the original, including its submarine stage. Super Mario Land was one of the launch titles for the original Game Boy. via indieretronews.com

The Legend of Zelda Being Ported to Commodore 64

The Legend of Zelda Being Ported to Commodore 64

Developer Goldfinger is working on a Commodore 64 port of Nintendo's The Legend of Zelda, originally released on the NES. The project is built using Aldo Núñez's commented Assembly source code published on GitHub, and aims to fit the game onto an Easy Flash 3 cartridge. The current build reportedly exceeds the original NES version's 128 KB limit, though Goldfinger plans to address this. The Legend of Zelda was first released for the NES in 1986 and became one of Nintendo's most influential franchises. via indieretronews.com

Corpse Party Gets Fan-Made Rebuilt+ Remaster

Corpse Party Gets Fan-Made Rebuilt+ Remaster

A fan remaster called Corpse Party Rebuilt+ has been released, updating the original 1996 Corpse Party horror adventure. The original was developed in RPG Maker for the Japanese PC-9801 computer and follows a group of students trapped in a nightmarish alternate reality where each meets a gruesome fate. Rebuilt+ offers an enhanced way to experience the cult classic that helped define the "kids get killed" horror genre in games. via timeextension.com

Cauldron Gets AI-Enhanced Halloween Edition on Amstrad CPC

Cauldron Gets AI-Enhanced Halloween Edition on Amstrad CPC

Developer Devil-System has released Cauldron: Halloween Edition, an enhanced version of Palace Software's 1985 Amstrad CPC classic. The original game, designed by Steve Brown and Richard Leinfellner, blends platforming with horizontal shoot 'em up sections as a witch battles to defeat the "Pumpking" and become the Witch Queen. The new edition uses AI-assisted improvements to update the visuals of the original release. via indieretronews.com

Roc’n Rope Arcade Game Being Ported to Commodore 64

Roc'n Rope Arcade Game Being Ported to Commodore 64

Developer Broken Bytes has begun work on a Commodore 64 conversion of Konami's 1983 arcade game Roc'n Rope. The project is described as a faithful port made without any AI assistance. Players climb through multi-tiered stages using a harpoon gun to anchor ropes across gaps, working their way up toward a mythical phoenix. Roc'n Rope originally appeared in arcades as a vertical climbing game from Konami. via indieretronews.com