Battlespire Easter Egg Mystery Solved After 29 Years

Battlespire Easter Egg Mystery Solved After 29 Years

A long-standing Easter egg hidden in An Elder Scrolls Legend: Battlespire, the 1997 Elder Scrolls spin-off, has finally been explained. The discovery followed a new donation to the Strong Museum of Play in Rochester, New York, which helped reveal how the secret worked. Andrew Borman, the museum's director of Digital Preservation, announced the find on social media with a short video documenting the discovery. Battlespire was developed by Bethesda Softworks as part of the Elder Scrolls series. via timeextension.com

Computer and Video Games Magazine Marks 45th Anniversary

Computer and Video Games magazine, whose first issue appeared in November 1981, is being marked as having reached its 45th anniversary this month. Veteran games journalist Julian Rignall has noted on BlueSky that it was the first monthly computer game magazine. The publication is remembered for its cross platform coverage, type in program listings and features such as The Bug Hunters comic strip, and remains a reference point for enthusiasts who grew up reading it during the home computer era. via reddit.com/r/thisweekinretro

Gran Turismo 3: A-Spec Being Ported to Dreamcast

Gran Turismo 3: A-Spec Being Ported to Dreamcast

Dreamcast developer Jnmartin84, known for porting Grand Theft Auto III to the console, is now working on a Dreamcast version of Sony's PlayStation 2 racing game Gran Turismo 3: A-Spec. The project aims to show that Sega's hardware can handle a title long considered a PS2 showcase. Gran Turismo 3: A-Spec was a flagship launch-era racer for the PS2, prized at the time for its visuals and realistic driving simulation. via thedreamcastjunkyard.co.uk

IL MARINAIO Brings Popeye-Style Action to Amstrad CPC

IL MARINAIO Brings Popeye-Style Action to Amstrad CPC

Developer Andrea "Mr. DVG" Pastore has released IL MARINAIO, a new game for the Amstrad CPC 128k. The game was built from scratch in Z80 assembly language, with some assistance from AI tools, and draws its inspiration from the 1982 arcade title Popeye. Players take on the role of a lovesick sailor character in a game that aims to capture the feel of the original arcade classic. via indieretronews.com

Hidden Palace Reveals Segapede, Jester, Tails Game From STI Archive

Hidden Palace Reveals Segapede, Jester, Tails Game From STI Archive

Hidden Palace has published a Halloween-themed release detailing a cache of material recovered from the floppy disks of former Sega Technical Institute programmer Ken Rose. The collection spans six STI projects, most never seen before, including prototypes and source code for a game called Segapede, one called Jester, and an unreleased title starring Sonic the Hedgehog's sidekick Tails. The release was put together by Hidden Palace members Ashley, Travis and Kat along with new contributor vladikcomper, working directly with Rose to preserve the material. Rose began programming on a PDP-8 before studying computer science at UC Berkeley and contracting for companies including Synapse Software prior to joining Sega. via hiddenpalace.org

Comic Relief Adventure, 1991 Charity Text Game, Documented

Comic Relief Adventure, 1991 Charity Text Game, Documented

Games That Weren't has published research into Comic Relief Adventure, a text adventure tied to the 1991 Comic Relief charity event. The piece explains that at the time Comic Relief ran biannually, and that Britain had a thriving home-made adventure scene, with hobbyists using tools such as The Quill, PAWS and Graphic Adventure Creator to build interactive fiction sold by mail order. Magazines and fanzines of the period, including Adventure Probe, regularly covered this independent adventure-making community. via gamesthatwerent.com

Downtown Dash Racing Game Launches for Atari Jaguar

Downtown Dash Racing Game Launches for Atari Jaguar

A new 3D racing game called Downtown Dash has launched for the Atari Jaguar. Developed by Dr Ludos in six months for the JagJam 2026 event, it blends the open-world setting and camera style of Grand Theft Auto with the timed arcade driving of Crazy Taxi. The game is described as made "100% without AI", built the traditional way with help, tools and assets from members of the Atari Jaguar community. via timeextension.com

New Amiga 5000-Like System Reaches 46th Design Revision

A hobbyist project designing a new computer in the style of a theoretical Amiga 5000 has reached its 46th design revision. The system is being developed to work with current, roughly 2026-era technology rather than simply replicating older hardware. It follows the long running interest among Amiga enthusiasts in imagining how Commodore's line might have evolved had it continued. via reddit.com/r/thisweekinretro

Rainbow Stars Mario Fangame Chapter 2 Gets Spooky Theme

Rainbow Stars Mario Fangame Chapter 2 Gets Spooky Theme

Super Mario & The Rainbow Stars, a fan-made Mario game for PC by developer Starshi, has revealed more about its upcoming second chapter. The new chapter is described as standalone and takes a spooky direction, featuring haunted stages and a new ghostly companion character. It follows earlier teasers that set the second chapter for 2026 and previously introduced a character called Ralle. via console-classics.com

Ex-Sega Dev Shares Cancelled Mega Drive Games Archive

Ex-Sega Dev Shares Cancelled Mega Drive Games Archive

Former Sega of America developer Ken Rose, who worked at the Sega Technical Institute during the Mega Drive era, has shared floppy discs of material from unreleased 1990s projects via gaming history site The Hidden Palace. The cache includes screenshots, source code and design documents for cancelled games such as Segapede, Jester, and an undeveloped title starring Sonic the Hedgehog's companion Tails. The material came out of a feature interview in which Rose discussed his time working within Sega's STI team during the Genesis/Mega Drive's heyday. via timeextension.com