Number 10 Simulation Game Released for ZX Spectrum 48K

Developer Mjnurney has released Number 10, a simulation and strategy title for the ZX Spectrum 48K, priced at £1. The game uses 2D pixel art and was made with AI-assisted code. via itch.io

Developer Mjnurney has released Number 10, a simulation and strategy title for the ZX Spectrum 48K, priced at £1. The game uses 2D pixel art and was made with AI-assisted code. via itch.io

The developers of the upcoming Vectrex Mini have confirmed the device will ship with an IPS screen instead of the OLED display originally announced. They cite the cost of OLED panels as a main reason for the change and acknowledge the decision undercuts their earlier promise. via timeextension.com

MacAllu has released Pente, a strategy board game, for the Commodore 64, with download files including a cartridge image and disk image. An Android version is also available, and the release involved AI-assisted code. via itch.io

Edia has announced Psikyo Memories, a collection of classic Psikyo shoot 'em ups including Gunbird, Samurai Aces and Strikers, revealed via its Tokyo Game Show 2026 catalogue. The compilation is due for physical release on PS5 and Nintendo Switch 2 in February 2027. via timeextension.com

Developer vosges6128 has released Pedrisco, a free gem-swapping puzzle game for the ZX Spectrum, currently listed as in development. The game uses AI-assisted code, graphics and sound. via itch.io
Developer Dietmar Planitzer has released alpha version 0.9.0 of Serena OS, a modern operating system project for Amiga computers. The update adds a terminal utility and styling library called libflowterm, along with libreadline, a library for handling line-oriented text input. via amiga-news.de
BoingTube, a tool combining a native Amiga application with a home network server backend to bring YouTube to classic AmigaOS 3.2 systems, has reached version 0.4.0. The update introduces specialised players including CyberPak, which allows streaming on ECS/020+ machines with no graphics card using HAM6, HAM8 or greyscale modes, alongside support for 16- or 32-bit colour on RTG cards and a faster server-side video encoder. via amiga-news.de

Bonnie Studios has released Celeste Classic Collection, combining Celeste Classic and Celeste 2: Lani's Trek, originally made for PICO-8, as native PS1 homebrew. The games were rebuilt using the developer's own PSoXide SDK, with the original logic rewritten to run on the console, retaining features like the jump and air dash system. via psxhomebrewgames.com

Further details have emerged on the official Toki conversions announced by New Old Pixels, with the ZX Spectrum and Amstrad CPC among the classic computer and console platforms being targeted for the 1989 arcade game. via console-classics.com

Developer tuklusan has released ZX Carrom, a free homebrew game for the ZX Spectrum 48K that simulates the carrom board game with physics, four computer-controlled opponents, Queen/Due rules and 1-bit chiptune music. The game was made with AI-assisted code. via itch.io

Sega Retro has published an interview with Satoshi Yokokawa, the Sonic Team artist responsible for enemy and boss designs in Sonic the Hedgehog 3 and Sonic & Knuckles, including Mecha Sonic Mk. II. The interview traces his career from being hired at Sega CS1 in 1991, where he first worked on the Toshokan title 16t, through his transfer to the Sonic Team. via segabits.com

Developer rickyderocher has released a free conversion of Wing Commander: Secret Missions for the Commodore Amiga, adapting the original mission disk expansion. The project uses AI-assisted code. via itch.io