Randy Linden, known for porting Doom to the SNES, has produced Quake Advance, a proof-of-concept bringing id Software's Quake to the Game Boy Advance. Rather than using the raycasting techniques common to GBA first-person games, he built a custom engine capable of rendering fully 3D environments and enemies.
Originally reported 7 October 2026. Read the full story with all the details on gamesthatwerent.com

