Newsroom

Newsroom

Castlevania: Symphony of the Night SNES Port Demo Released

Castlevania: Symphony of the Night SNES Port Demo Released

Homebrew developer Kaffeeware has released a playable v0.1 demo of a SNES port of Konami's Castlevania: Symphony of the Night, originally released in 1997 on PlayStation and Saturn. The developer says the conversion is being done "by eye" without AI assistance, though they are looking at decompilation sources to improve accuracy. Kaffeeware intends to keep native SNES specs but expects to need a larger ROM size to fit the full game. The demo has drawn attention online for how polished it already looks at this early stage. via timeextension.com

AmiKit X13.2 Workbench Distribution Adds New Tools

A new version of the AmiKit X Workbench distribution, X13.2, has been released for Amiga and Amiga emulation setups. It includes Wet 7, a revamped weather utility that shows local conditions via a desktop AppIcon, and PlayKIT, a tool that lets users adjust JIT, speed and control settings per game or demo before launch, with those preferences remembered for future runs. The update also folds in ShareKIT, a network file-sharing tool that lets Amiga systems swap files with other computers regardless of operating system, plus an updated mpega.library 3.1 audio component. AmiKit X is a preconfigured Workbench package aimed at making classic AmigaOS easier to set up and use. via amiga-news.de

ShareKIT Lets Amiga Share Files With PC, Mac and Linux

Ján Zahurančík, creator of the AmiKit Workbench distribution, has released a new tool called ShareKIT. It allows direct data exchange between Amiga, Windows, Mac and Linux computers over a local network, without needing a cloud service, internet connection or USB stick. A connection is set up by launching ShareKIT on one machine and entering the displayed network address in a browser on the other, after which files can be transferred by drag and drop to multiple computers at once. The tool also supports clipboard sharing for text and file transfers of up to 4GB, though folder transfers are not supported. via amiga-news.de

Pokémon Phoenix Red ROM Hack Reaches v2.0

Pokémon Phoenix Red, a fan-made ROM hack, has been updated to version 2.0, announced by its creator on PokeCommunity as a major update to their first-ever hack. The update adds 54 new Pokémon to the roster for a total of 386, gives TMs unlimited use, and lets players choose two of Professor Oak's starter Pokémon instead of one. It also reworks the intro, moving much of Oak's speech into an optional in-game journal, and adds new sprite designs for Red and Blue's children. The hack is built on the Generation 1 Pokémon games for Game Boy. via pokecommunity.com

Lost 1995 Inscape Game Psychasm Documented by Researchers

Lost 1995 Inscape Game Psychasm Documented by Researchers

Games That Weren't has published research into Psychasm, an unreleased action game that was in development at Inscape around 1995. Inscape was the studio behind CD-ROM titles such as The Dark Eye, Drowned God and Bad Day on the Midway, but almost nothing had previously been documented about Psychasm before it disappeared without release. The project came to light thanks to researcher JomSpoons, who uncovered rare references to the game and tracked down composer Glenn Scott Lacey, who had worked on its music and audio. via gamesthatwerent.com

3DO ODE Gets New Menu Software

3DO ODE Gets New Menu Software

A new menu has been released for 3DO optical disc emulator (ODE) devices, covering Fixel's internal FZ-1 ODE as well as the external XPort unit. These ODE solutions let 3DO owners load games from USB or SD card storage rather than original discs, with reports of good compatibility and reasonably quick load times. The new menu software aims to improve how users navigate and select games on these setups. The 3DO Interactive Multiplayer was a multimedia console released in the 1990s that relied on CD-based media, making ODE mods popular among current owners for faster and more convenient game loading. via retrorgb.com

vAmiga 5.0 Amiga Emulator for macOS Released

Dirk Hoffmann has released the final version 5.0 of vAmiga, his Amiga emulator for macOS. The update includes updated API documentation and introduces a new "CPU_START_DELAY" option, which lets users offset the CPU start relative to the beam. vAmiga is a cycle-accurate emulator aiming to faithfully reproduce classic Amiga hardware behaviour on modern Macs. via amiga-news.de

Odyssey Web Browser for AmigaOS 4 Updated to 3.2.3

George 'walkero' Sokianos has released version 3.2.3 of Odyssey, the WebKit 2.34-based web browser for AmigaOS 4. The update fixes favicon downloading and display, now storing icons in PROGDIR:Conf/Cache/FavIcons, and resolves a clipboard manipulation bug that previously caused crashes. The release also enables WebInspector, though the developer warns it runs slowly and may freeze the application while using full CPU resources. via amiga-news.de

Palm OS Archive Preserves Gigabyte of Development History

Palm OS Archive Preserves Gigabyte of Development History

A project called Palm OS Archive has compiled roughly a gigabyte of material covering 25 years of Palm OS development. The collection brings together software development kits, documentation, utilities and source code that had grown scattered or hard to find since the platform's decline. It is aimed at programmers and enthusiasts who want to study or revive software for the once-popular handheld operating system. Palm OS powered a wide range of PDAs and early smartphones from the late 1990s through the 2000s before being eclipsed by newer mobile platforms. via console-classics.com

Fan Translator Chapu Discusses PS1 Projects in Interview

Fan Translator Chapu Discusses PS1 Projects in Interview

Time Extension has published an interview with the fan translator known as Chapu Translations, discussing his work bringing obscure PlayStation 1 games to English-speaking audiences. The interview covers his 2024 release of a fan translation for Gust Co., Ltd.'s PS1 slapstick adventure Welcome House 2, a project he describes as fulfilling a decade-long dream after earlier failed attempts in 2014 forced him to pause. He also talks about gaming in Argentina and his interest in resurfacing lesser-known PS1 titles, arguing that even games that are not considered great still deserve a chance to reach wider audiences. via timeextension.com