New Release

Skool Daze Tribute ‘The Final Exam’ Released for ZX Spectrum

Skool Daze Tribute 'The Final Exam' Released for ZX Spectrum

Developer brujabit has released The Final Exam, a free, name-your-own-price adventure for the ZX Spectrum 128K. The game is an unofficial fan tribute to Skool Daze, the 1984 Microsphere school simulation by David Reidy and Keith Warrington. Players take on the role of a student named Eric, or a custom-named character, who must recover stolen notes before an approaching final exam, navigating timed classes and breaks. The project was made with AI assistance for code and graphics and is available as a free download on itch.io. via itch.io

Super Mario Land Demade for ZX Spectrum 128K

Super Mario Land Demade for ZX Spectrum 128K

Developer Kirby2000 has released a public beta of Super Mario Land ZX, an AI-assisted demake of Nintendo's 1989 Game Boy launch title for the ZX Spectrum 128K. The conversion fits the entire game into a single 128K load, covering all 12 levels across four worlds. It supports both keyboard and Sinclair joystick controls, and reportedly recreates every element of the original, including its submarine stage. Super Mario Land was one of the launch titles for the original Game Boy. via indieretronews.com

The Legend of Zelda Being Ported to Commodore 64

The Legend of Zelda Being Ported to Commodore 64

Developer Goldfinger is working on a Commodore 64 port of Nintendo's The Legend of Zelda, originally released on the NES. The project is built using Aldo Núñez's commented Assembly source code published on GitHub, and aims to fit the game onto an Easy Flash 3 cartridge. The current build reportedly exceeds the original NES version's 128 KB limit, though Goldfinger plans to address this. The Legend of Zelda was first released for the NES in 1986 and became one of Nintendo's most influential franchises. via indieretronews.com

Cauldron Gets AI-Enhanced Halloween Edition on Amstrad CPC

Cauldron Gets AI-Enhanced Halloween Edition on Amstrad CPC

Developer Devil-System has released Cauldron: Halloween Edition, an enhanced version of Palace Software's 1985 Amstrad CPC classic. The original game, designed by Steve Brown and Richard Leinfellner, blends platforming with horizontal shoot 'em up sections as a witch battles to defeat the "Pumpking" and become the Witch Queen. The new edition uses AI-assisted improvements to update the visuals of the original release. via indieretronews.com

Roc’n Rope Arcade Game Being Ported to Commodore 64

Roc'n Rope Arcade Game Being Ported to Commodore 64

Developer Broken Bytes has begun work on a Commodore 64 conversion of Konami's 1983 arcade game Roc'n Rope. The project is described as a faithful port made without any AI assistance. Players climb through multi-tiered stages using a harpoon gun to anchor ropes across gaps, working their way up toward a mythical phoenix. Roc'n Rope originally appeared in arcades as a vertical climbing game from Konami. via indieretronews.com

Dead of the Brain PC-98 Horror Game Hits Steam

Dead of the Brain PC-98 Horror Game Hits Steam

Publisher FAKKU has released Dead of the Brain: Day of the Living Dead on Steam, giving the 1992 PC-98 horror title its first official English translation. The game was originally made by Japanese developer FairyTale, which shifted from erotic games to horror following a real-life incident tied to its earlier release Saori: The House in Sunny Hill. Dead of the Brain is being launched as the first entry in FairyTale's "Nightmare Collection." The PC-98 was a Japanese personal computer platform known for hosting many niche and cult games that rarely saw release outside Japan. via timeextension.com

Van Helsing Launches for Commodore 64

Van Helsing Launches for Commodore 64

Psytronik Software has officially launched Van Helsing on the Commodore 64. The game was developed by GriffonSoft, described as the studio's most ambitious project to date, and is an atmospheric side-scroller set in the autumn of 1893. The story begins at a celebratory gathering at the Harker residence. Psytronik has previously published other recent C64 titles such as Sherwood and Musketeer. via indieretronews.com

Pitfall II Gets Unofficial ZX Spectrum 128K Port

Pitfall II Gets Unofficial ZX Spectrum 128K Port

An unofficial ZX Spectrum 128K port of Pitfall II: Lost Caverns, titled the Adventurer's Edition, has been released as a public beta. The port is based on the Atari 8-bit Adventurer's Edition rather than the original Activision release, and has been tested on the Just Speccy 128K emulator, with validation on real 128K hardware still pending. The developer notes some known limitations, including reduced frame rates during camera scrolling and screen transitions, which are being investigated separately. Pitfall II was originally released by Activision in 1984 as a sequel to the classic platformer Pitfall! via itch.io

AmiMAIL 3.1.0 Email Client Released for AmigaOS 3.2 and 4

Andreas 'Andiweli' Stürmer has released version 3.1.0 of AmiMAIL, his email client for AmigaOS 3.2 and 4. The software is sold on itch.io for 7.99 euros, continuing the move to a commercial model that began with version 2.3.0, when the previously free program stopped being distributed at no cost. The new version adds automatic focus on the "To" field when composing new emails, among other changes over 2.3.0. via amiga-news.de

Double Dragon 2 ReRevenge Fan Game Hits C64

Double Dragon 2 ReRevenge Fan Game Hits C64

Developer Thelowest78 has released an in-development build of Double Dragon 2 The ReRevenge, a name-your-own-price fighting game for the Commodore 64. The project started as a side-scrolling beat 'em up in the style of the arcade original, but the developer reworked it after finding the genre's hardware limitations and repetitive coin-op-driven design discouraging. The game uses AI-assisted code, graphics, sounds and text, and is listed under the fighting genre on itch.io. Double Dragon is a beat 'em up series that began in arcades in the 1980s and was ported to numerous home systems. via itch.io

The Great Escape Ported to Game Boy Color

The Great Escape Ported to Game Boy Color

Developer vnomis has released a Game Boy and Game Boy Color port of The Great Escape, the isometric action-adventure originally released in 1986. The port is free, built with AI-assisted code, and currently listed as version 0.61 on itch.io. The original game, developed by Denton Designs and published by Ocean Software, had players attempting to break out of a World War II prisoner-of-war camp and was known at the time for its ambitious isometric engine on home computers like the ZX Spectrum and Commodore 64. via itch.io