Newsroom

Newsroom

AmiMAIL 3.1.0 Email Client Released for AmigaOS 3.2 and 4

Andreas 'Andiweli' Stürmer has released version 3.1.0 of AmiMAIL, his email client for AmigaOS 3.2 and 4. The software is sold on itch.io for 7.99 euros, continuing the move to a commercial model that began with version 2.3.0, when the previously free program stopped being distributed at no cost. The new version adds automatic focus on the "To" field when composing new emails, among other changes over 2.3.0. via amiga-news.de

Double Dragon 2 ReRevenge Fan Game Hits C64

Double Dragon 2 ReRevenge Fan Game Hits C64

Developer Thelowest78 has released an in-development build of Double Dragon 2 The ReRevenge, a name-your-own-price fighting game for the Commodore 64. The project started as a side-scrolling beat 'em up in the style of the arcade original, but the developer reworked it after finding the genre's hardware limitations and repetitive coin-op-driven design discouraging. The game uses AI-assisted code, graphics, sounds and text, and is listed under the fighting genre on itch.io. Double Dragon is a beat 'em up series that began in arcades in the 1980s and was ported to numerous home systems. via itch.io

Prehistorik AGA Update Adds New Endings, CD32 Support

Prehistorik AGA Update Adds New Endings, CD32 Support

Prehistorik AGA, the fan-made overhaul of Titus Software's 1991 platformer Prehistorik for Commodore Amiga AGA machines, has been updated with new features. Beyond its earlier 256-color graphical makeover, the release now includes new endings, support for the CD32 console, and a comic idle animation showing the caveman protagonist vaping. The project continues to rework the original game's visuals and technical performance while keeping its core platforming intact. via console-classics.com

PSPUAE Brings Amiga OCS Emulation to the PSP

PSPUAE Brings Amiga OCS Emulation to the PSP

Developer vecttrz has released PSPUAE, a free homebrew emulator that lets the Sony PSP run Amiga OCS software. The project is listed on itch.io under the simulation genre and tagged for Amiga, PlayStation Portable and retro computing. According to its AI disclosure, the emulator was built with AI-assisted code and graphics. The Amiga OCS chipset powered Commodore's original Amiga 500 and 1000 machines in the mid-1980s. via itch.io

The Great Escape Ported to Game Boy Color

The Great Escape Ported to Game Boy Color

Developer vnomis has released a Game Boy and Game Boy Color port of The Great Escape, the isometric action-adventure originally released in 1986. The port is free, built with AI-assisted code, and currently listed as version 0.61 on itch.io. The original game, developed by Denton Designs and published by Ocean Software, had players attempting to break out of a World War II prisoner-of-war camp and was known at the time for its ambitious isometric engine on home computers like the ZX Spectrum and Commodore 64. via itch.io

Virtua Fighter Crossroads Trailer Showcases Lion Raphael

Virtua Fighter Crossroads Trailer Showcases Lion Raphael

A new trailer for Virtua Fighter Crossroads has been released, focusing on the return of fighter Lion Raphael. The trailer highlights his classic fighting style and attitude, as he rejoins the roster for this entry in Sega's long-running fighting game series. Virtua Fighter is one of Sega's pioneering 3D fighting franchises, dating back to the arcade and Sega Saturn era of the 1990s. via console-classics.com

Gumball and the Shrink Ray Announced for GBC and Steam

Gumball and the Shrink Ray Announced for GBC and Steam

Mega Cat Studios and Exquisite Laundry Pet have announced Gumball and the Shrink Ray, a new adventure set for release on both Game Boy Color and Steam in 2027. The game is described as a 20-plus hour RPG featuring a day/night cycle, reworked battle mechanics, and more than 70 recruitable partners. It serves as the next project from the Exquisite Laundry Pet team, revealed through a trailer timed to coincide with Halloween. The Game Boy Color version continues a trend of newly developed homebrew-style RPGs targeting the handheld. via oldschoolgamermagazine.com

Maker Builds Giant Playable Game Boy Color in 200 Hours

Maker Builds Giant Playable Game Boy Color in 200 Hours

Maker Paige Powell, known online as Whats_Paige_Making, has built a giant, fully playable replica of the Game Boy Color standing around five feet tall. The build took approximately 200 hours to complete and is loaded with a Pokémon game. The oversized handheld replicates the original console's functionality at a massively enlarged scale, turning the classic Nintendo handheld into a piece of functional art. via timeextension.com

Six Sega Saturn Games Get AI-Assisted English Patches

Six Sega Saturn Games Get AI-Assisted English Patches

A new batch of six English fan translation patches has been released for Japan-exclusive Sega Saturn games. Half of the titles are fighting games, which draw much of their English text directly from their worldwide releases rather than translating from scratch. The patches were produced using AI assistance as part of the ongoing wave of Saturn translation work covered by Sega Saturn Shiro. The Sega Saturn had a large library of Japan-only titles that fan translators continue to work through decades after the console's release. via segasaturnshiro.com

Pokémon ROM Hack Aire’s World Reaches Full Release

Aire's World, a fan-made Pokémon ROM hack, has been officially released as a finished project. The announcement was made on PokeCommunity by its developer, Aire, with the story idea credited to Rider PV. The post marks the end of the hack's development, testing and polishing phases, with the creators thanking supporters and testers who followed the project. It joins the large community of fan-made Pokémon ROM hacks shared online. via pokecommunity.com

Pokémon Re:Y Hack Adds 100+ Mega Evolutions

A fan developer has released Pokémon Re:Y, a remade version of Pokémon Y built to reinvigorate the original game after years of replaying it. The hack introduces more than 100 Mega Evolutions for players to choose from, expanding well beyond the handful available in the original 3DS release. The creator explains the project grew out of a long personal history with Pokémon Y, which they first completed in 2016 and had replayed several times before losing interest. Pokémon Y, released in 2013 for the Nintendo 3DS, was the first mainline Pokémon game to introduce Mega Evolution. via pokecommunity.com

Tomb Raider Game Boy Color Dev Recalls High Review Score

Tomb Raider Game Boy Color Dev Recalls High Review Score

Time Extension has published an excerpt from the upcoming book Making of Tomb Raider 1997-2000, written by Daryl Baxter, covering the series' debut on Nintendo hardware. The excerpt focuses on the Game Boy Color version released in 2000, featuring recollections from developer Matt Charlesworth. According to the piece, the game's review scores were so high that editors reportedly had to adjust them because they exceeded contemporary scores given to Pokémon and Zelda titles. Tomb Raider originally launched on PlayStation, Saturn and PC in 1996 before later reaching Nintendo's handheld. via timeextension.com