Amiga

Amigadex Launches as Search Engine for Amiga Developers

Amigadex has launched as a free search engine covering the Amiga community across AmigaOS 3.x, AmigaOS 4, MorphOS and AROS, as well as both classic hardware and emulation. A single search field covers news sites, blogs, forum threads and release feeds such as Aminet, OS4Depot, WHDLoad and AROS Archives, along with more than 5,000 open-source projects hosted on GitHub, GitLab and Codeberg. Each result links back to the original source. The tool is aimed particularly at developers, letting them check for existing similar projects before starting new work, and includes an "Overlaps" feature that groups related project families together. via amiga-news.de

Voyager Amiga Browser Gets 3.5.3 Beta Update

The amigazen project has released a 3.5.3 beta of Voyager, the AmigaOS web browser originally developed by David Gerber and the late Oliver Wagner. Gerber released the browser's source code under the GPL nine years ago, and this update focuses on getting it to compile cleanly and fixing bugs. New features include HTTPS support via AmiSSL or the bundled AmiTLS, completed printing functionality covering dialogs, menus, ARexx and TurboPrint, and mapping of UTF-8 HTML content onto the OS3 Latin-1 character set. The default User-Agent is now set to Firefox 4.0.1 on Windows 7. via amiga-news.de

Fix-It Felix Jr Fan Game Ported to Commodore Amiga

Fix-It Felix Jr Fan Game Ported to Commodore Amiga

Developer BrokenBytes has released an Amiga port of Fix-It Felix Jr, the fictional 1982 arcade game featured in Disney's Wreck-It Ralph film. The game has previously been recreated by fans on platforms including the Commodore 64, ZX Spectrum Next and ZX Spectrum, and this new version brings the same arcade-style action to the Amiga. It recreates the original concept of repairing windows with a hammer while avoiding the villain Ralph. via indieretronews.com

Amigent Adds AI Agent Control via MCP Server for Amiga

Amigent Adds AI Agent Control via MCP Server for Amiga

The GitHub page for Andreas Wendorf's Amigent tool details an MCP server that lets AI agents remotely control a real Amiga, in addition to its manual remote desktop mode similar to TeamViewer or VNC. The project is built for AmigaOS 3.x on 68000 and later machines, and is tuned to work over slow Amiga hardware and slow networks. Amigent can show the Amiga's live screen in a window and allow a connected PC or Mac to operate it directly. via github.com

New Amiga 5000-Like System Reaches 46th Design Revision

A hobbyist project designing a new computer in the style of a theoretical Amiga 5000 has reached its 46th design revision. The system is being developed to work with current, roughly 2026-era technology rather than simply replicating older hardware. It follows the long running interest among Amiga enthusiasts in imagining how Commodore's line might have evolved had it continued. via reddit.com/r/thisweekinretro

AmiBlitz 3.14.0 Adds ReAction Support and Compiler Fixes

Sven "honitos" Dröge has released version 3.14.0 of AmiBlitz, the programming language that succeeded BlitzBasic. The update's main addition is ReAction support through a new include file that re-implements helper macros for gadget classes such as textfield, radiobutton, clicktab, chooser and listbrowser. The OS includes have also been updated to the current AmigaOS NDK 3.2, and the compiler now produces smaller, more reliable code, with fixes to OPTIMIZE 1 and OPTIMIZE 8 and better removal of unused functions. The release also raises the limit on relocations a program can have and renames the former default debugger to TinyDebugger, reworked as a lighter alternative. via amiga-news.de

Amigent Lets PC or Mac Remote Control a Real Amiga

Andreas Wendorf, also known as Akustikrausch, has released Amigent, a tool that lets a PC or Mac remotely control a real Amiga over a home network. It works like TeamViewer or VNC, showing the Amiga's live screen in a window and letting users operate it with their own mouse and keyboard, with an on-screen sidebar for Amiga keys and shortcuts, two-way file transfer by dragging files onto the window, and a shared clipboard, all without needing a VNC server on the Amiga itself. Amigent also supports the Model Context Protocol, allowing AI agents such as Claude Code or Codex to operate the Amiga directly, executing shell commands and copying files. via amiga-news.de

Wizard Chase Brings Pac-Man Style Maze Action to AGA Amiga

Developer MAZ has released Wizard Chase, an AGA Amiga port of a game originally created by John Clark, whose source code is on GitHub. Inspired by classics like Pac-Man and Lock 'n' Chase, the arcade-style game has players control a wizard collecting gold coins in a dungeon to progress to the next level. The Amiga PAL port was coded in C and 68000 assembler, with Claude AI assisting the programming, and uses graphics from the Dungeon Tileset II by 0x72 along with sound effects from free collections. Wizard Chase is available as a free download on itch.io, with donations welcome. via amiga-news.de

TinyBench 0.5c File Manager Targets Low Chip RAM Use

Amiga developer 'lifeschool' has released TinyBench 0.5c, a lightweight file manager and program launcher written in CanDo. It is designed to use as little Chip RAM as possible, letting users launch games and programs directly without Workbench first consuming memory. The tool can launch WHDLoad games and other executables, open music modules, sound effects, images and text files directly, and supports filenames of up to 254 characters instead of the usual 30-character limit. via amiga-news.de

YAPG Brings Packabunchas Puzzler to AGA Amiga

YAPG, short for Yet Another Puzzle Game, is a new AGA Amiga port of Packabunchas, a puzzle game originally created by Mattia Fortunati. The game casts players as space rangers who pack up and rescue creatures by fitting various shapes into available space, in a style inspired by Tetris. Unlike Tetris, YAPG has no time pressure, letting players experiment freely to find solutions to each challenge. The developers used Claude AI during the Amiga port's creation and are asking for donations to help cover the associated costs. via amiga-news.de

AmiGTA Amiga GTA Engine Reaches Version 0.7.0

AmiGTA, a project to recreate the original Grand Theft Auto as a native Amiga engine with the help of AI, has reached version 0.7.0. The update adds a native MorphOS PowerPC build alongside existing AROS and 68k support, and now includes all six original levels across Liberty City, San Andreas and Vice City. Other changes include per-city map and style files, arrest behaviour matching the original game, a frame cap that no longer spins the CPU, and the El train running on its tracks with stations. The engine requires players to supply files from their own copy of the original game. via amiga-news.de

Day of the Tentacle Amiga Port Adds MT-32 Audio Support

Day of the Tentacle Amiga Port Adds MT-32 Audio Support

A native Amiga port of LucasArts' 1993 adventure game Day of the Tentacle has been detailed, offering both 32-color and 256-color versions to suit different Amiga setups. The port runs natively on Motorola 68000 hardware and is compatible with the Amiga 1200, and it supports Roland MT-32 audio. The project aims to bring the classic point-and-click adventure, a sequel to Maniac Mansion, properly to Commodore's platform. via console-classics.com