Amiga

Cameleon 1.3 Painting Software Released for MorphOS

Paweł 'Stefkos' Stefański has released version 1.3 of Cameleon, a layer-based painting and image-editing program for MorphOS. The software offers a live preview on the workspace, layer masks, tone curves, effects and plugins, along with configurable keyboard shortcuts that can switch between an Amiga-style scheme and a Photoshop-style one. It includes a Photoshop-style layers panel with thumbnails, masks and drag-to-reorder support, plus layer groups, adjustment layers, layer styles, paths and warp tools. A single-window layout is now the default, combining the options bar, tools, image tabs and panels, and undo now covers whole-document changes such as layer edits, crop, canvas and image resizing, flips and free transform. via amiga-news.de

WHDLoad Adds New Amiga Installers Through October 2026

The WHDLoad project has published a fresh batch of installers for Amiga games, letting floppy-based titles run from hard disk. New additions include a Secret Weapons of the Luftwaffe installer by Vesuri, alongside a new Prince of Persia 2: The Shadow and the Flame installer. Existing installers were also updated, including a fix for Prince of Persia 2's out-of-memory and credits issues, an improved trainer for Turrican, and Addams Family fixes covering restored backgrounds, removed self-modifying code, music corrections and blitter waits. WHDLoad is a long-running Amiga utility used by the scene to preserve and run classic floppy software from hard drives. via amiga-news.de

Mike Tyson’s Punch-Out Fan-Ported to Amiga

Mike Tyson's Punch-Out Fan-Ported to Amiga

Developer Amigos Retro Gaming has released a name-your-own-price Amiga port inspired by Mike Tyson's Punch-Out, the classic NES boxing game. The release, distributed via WHDLoad, casts the player as Little Mitchy fighting through a roster of familiar opponents to eventually face Iron Mike. It requires an Amiga 1200 with 2MB of Fast RAM to run. The original Punch-Out was a Nintendo arcade and NES franchise, and this marks an unofficial bid to bring the boxing gameplay to Commodore's Amiga platform. via itch.io

Tachyon Browser Alpha Aims to Bring Modern Web to AmigaOS 3

Developer Francisco Antonio Tapias Bravo, known as FreeMEM, is developing a new web browser for AmigaOS 3 called Tachyon, currently at an alpha stage. In a blog post he explains the project aims to let modern websites run within a Workbench MUI window, tackling the HTTPS, Flexbox, Grid and JavaScript requirements that typically overwhelm classic Amiga systems. The browser uses NetSurf's Hubbub parser to build a full DOM tree, converts TTF, OTF, WOFF and WOFF2 fonts for Amiga use, and implements modern CSS features such as calc(), :has() and animations. It also includes a QuickJS-based JavaScript engine supporting ES2023, DOM, fetch and XMLHttpRequest, reportedly running frameworks like Next.js and GSAP, along with HTTPS support via AmiSSL 5. via amiga-news.de

AmiMAIL 3.1.0 Email Client Released for AmigaOS 3.2 and 4

Andreas 'Andiweli' Stürmer has released version 3.1.0 of AmiMAIL, his email client for AmigaOS 3.2 and 4. The software is sold on itch.io for 7.99 euros, continuing the move to a commercial model that began with version 2.3.0, when the previously free program stopped being distributed at no cost. The new version adds automatic focus on the "To" field when composing new emails, among other changes over 2.3.0. via amiga-news.de

Prehistorik AGA Update Adds New Endings, CD32 Support

Prehistorik AGA Update Adds New Endings, CD32 Support

Prehistorik AGA, the fan-made overhaul of Titus Software's 1991 platformer Prehistorik for Commodore Amiga AGA machines, has been updated with new features. Beyond its earlier 256-color graphical makeover, the release now includes new endings, support for the CD32 console, and a comic idle animation showing the caveman protagonist vaping. The project continues to rework the original game's visuals and technical performance while keeping its core platforming intact. via console-classics.com

PSPUAE Brings Amiga OCS Emulation to the PSP

PSPUAE Brings Amiga OCS Emulation to the PSP

Developer vecttrz has released PSPUAE, a free homebrew emulator that lets the Sony PSP run Amiga OCS software. The project is listed on itch.io under the simulation genre and tagged for Amiga, PlayStation Portable and retro computing. According to its AI disclosure, the emulator was built with AI-assisted code and graphics. The Amiga OCS chipset powered Commodore's original Amiga 500 and 1000 machines in the mid-1980s. via itch.io

Breathless A32 Amiga FPS Remaster Made With Original’s Blessing

Breathless A32 Amiga FPS Remaster Made With Original's Blessing

Breathless A32, an enhanced version of the 1995 Amiga FPS Breathless, was released by EismanBerlin with the full blessing of the original team. Breathless was originally developed by Fields of Vision and published by Power Computing for the Amiga 1200. The new release, available on itch.io, aims to preserve the spirit of the original while adding performance improvements and quality-of-life features. via indieretronews.com

Breathless A32 Enhances Classic Amiga FPS With CD32 Support

Breathless A32 Enhances Classic Amiga FPS With CD32 Support

Developer EismanBerlin has released Breathless A32, a name-your-own-price enhanced version of the classic Amiga first-person shooter Breathless. The update, now at version 1.2, adds modern controls, CD32 gamepad support and improved performance while aiming to preserve the feel of the original game. It is available for standard Amiga systems as well as the CD32, with AI assistance used for some of the graphics work. Breathless was originally a well-regarded Doom-style shooter released for the Amiga in the mid-1990s. via itch.io

Prehistorik Gets AI-Enhanced AGA Edition for Amiga

Prehistorik Gets AI-Enhanced AGA Edition for Amiga

EAB forum member Depechem70 has released Prehistorik AGA, a fan-made overhaul of Titus Software's 1991 platformer Prehistorik for Commodore Amiga AGA machines. The update uses AI-assisted work to enhance contrast and detail across backgrounds, items and environmental textures, converting them into 256-colour palettes while keeping the original's bold outlines and character designs intact. Prehistorik originally saw players guiding a caveman through prehistoric levels collecting food and battling dinosaurs. via indieretronews.com

Stunt Car Racer Ported to the NES by Cobbpg

Stunt Car Racer Ported to the NES by Cobbpg

Developer Cobbpg has created an unofficial NES port of Geoff Crammond's Stunt Car Racer. The project combines the code of the original Commodore 64 release with the visual style of the Amiga version, reworked by hand to adapt the game to the NES's hardware limitations. The port makes use of the MMC3 mapper to push the console's technical capabilities. Stunt Car Racer, originally released in 1989, is known for its 3D stunt racing over elevated tracks. via indieretronews.com

Day of the Tentacle Gets Fan Port to Amiga via AI

Day of the Tentacle Gets Fan Port to Amiga via AI

Developer Darasco has released a new fan port of LucasArts' 1993 adventure game Day of the Tentacle for the Commodore Amiga, created with the help of AI tools. The game, a sequel to Ron Gilbert's Maniac Mansion, follows three friends trying to stop an evil mutated tentacle from taking over the world using time travel. Despite its acclaim, Day of the Tentacle was never given an official Amiga release at the time, making this an unofficial attempt to bring the point-and-click classic to the platform decades later. via indieretronews.com