Homebrew & Indie

Pyjamarama Ported to Commodore VIC-20 With AI Help

Pyjamarama Ported to Commodore VIC-20 With AI Help

Developer Gekka has released an unofficial port of Pyjamarama for the Commodore VIC-20, created with the help of AI tools. The game is based on Mikro-Gen's 1984 ZX Spectrum platformer, in which players guide Wally Week through a surreal nightmare world while he tries to wake up. This marks the first time the title has appeared on the VIC-20, and the adaptation requires an expanded memory configuration to fit the game's full journey. via indieretronews.com

Breathless A32 Amiga FPS Remaster Made With Original’s Blessing

Breathless A32 Amiga FPS Remaster Made With Original's Blessing

Breathless A32, an enhanced version of the 1995 Amiga FPS Breathless, was released by EismanBerlin with the full blessing of the original team. Breathless was originally developed by Fields of Vision and published by Power Computing for the Amiga 1200. The new release, available on itch.io, aims to preserve the spirit of the original while adding performance improvements and quality-of-life features. via indieretronews.com

P.O.D. C64 Shooter Remade for Sega Master System

P.O.D. C64 Shooter Remade for Sega Master System

Developer fandenivoldsk has released a free fan conversion of Shaun Southern's Commodore 64 grid shooter P.O.D. - Proof of Destruction, reimagined for the Sega Master System. The project is distributed for Windows, macOS and Linux, running the Master System version through emulation. It was made with AI-assisted code, graphics, sounds and text. The original P.O.D. was a Mastertronic-published shooter for the C64. via itch.io

Ghost’s Revenge Flips Pac-Man Chase on ZX Spectrum 16K

Ghost's Revenge Flips Pac-Man Chase on ZX Spectrum 16K

Developer gabicuesta has released Ghost's Revenge, a free homebrew action game for the 16K ZX Spectrum. The game flips the classic Pac-Man formula by putting the player in control of the red ghost, chasing a computer-controlled chomper through a maze while three other ghosts also hunt him down. Catching the chomper first advances the player to the next level, but letting another ghost catch him instead costs a life. The game is available as a download in both English and Spanish versions. via itch.io

Breathless A32 Enhances Classic Amiga FPS With CD32 Support

Breathless A32 Enhances Classic Amiga FPS With CD32 Support

Developer EismanBerlin has released Breathless A32, a name-your-own-price enhanced version of the classic Amiga first-person shooter Breathless. The update, now at version 1.2, adds modern controls, CD32 gamepad support and improved performance while aiming to preserve the feel of the original game. It is available for standard Amiga systems as well as the CD32, with AI assistance used for some of the graphics work. Breathless was originally a well-regarded Doom-style shooter released for the Amiga in the mid-1990s. via itch.io

Stunt Car Racer NES Port Detailed: Polygons, Campaign Mode

Stunt Car Racer NES Port Detailed: Polygons, Campaign Mode

A detailed look at the unofficial NES port of Stunt Car Racer highlights its use of real filled-polygon 3D graphics, styled after the Amiga version of Geoff Crammond's original. The port includes campaign progression and a practice mode, while also facing hardware-driven compromises as developers push the NES beyond its typical capabilities. The game originally combined Commodore 64 code with Amiga-style visuals in this fan-made conversion. via console-classics.com

Sabre Wulf C64 Remaster Adds More Enemies, High Scores

Sabre Wulf C64 Remaster Adds More Enemies, High Scores

A remaster of Sabre Wulf has been released for the Commodore 64, building on the original 1984 Ultimate Play the Game jungle adventure. The new version offers smoother gameplay, richer visuals, more enemies, an improved interface and high-score support. It follows demoscene group Genesis Project's earlier C64 remaster of the same game, continuing efforts to modernize the classic title on the platform. via console-classics.com

Prehistorik Gets AI-Enhanced AGA Edition for Amiga

Prehistorik Gets AI-Enhanced AGA Edition for Amiga

EAB forum member Depechem70 has released Prehistorik AGA, a fan-made overhaul of Titus Software's 1991 platformer Prehistorik for Commodore Amiga AGA machines. The update uses AI-assisted work to enhance contrast and detail across backgrounds, items and environmental textures, converting them into 256-colour palettes while keeping the original's bold outlines and character designs intact. Prehistorik originally saw players guiding a caveman through prehistoric levels collecting food and battling dinosaurs. via indieretronews.com