Homebrew & Indie

Cauldron Gets AI-Enhanced Halloween Edition on Amstrad CPC

Cauldron Gets AI-Enhanced Halloween Edition on Amstrad CPC

Developer Devil-System has released Cauldron: Halloween Edition, an enhanced version of Palace Software's 1985 Amstrad CPC classic. The original game, designed by Steve Brown and Richard Leinfellner, blends platforming with horizontal shoot 'em up sections as a witch battles to defeat the "Pumpking" and become the Witch Queen. The new edition uses AI-assisted improvements to update the visuals of the original release. via indieretronews.com

Roc’n Rope Arcade Game Being Ported to Commodore 64

Roc'n Rope Arcade Game Being Ported to Commodore 64

Developer Broken Bytes has begun work on a Commodore 64 conversion of Konami's 1983 arcade game Roc'n Rope. The project is described as a faithful port made without any AI assistance. Players climb through multi-tiered stages using a harpoon gun to anchor ropes across gaps, working their way up toward a mythical phoenix. Roc'n Rope originally appeared in arcades as a vertical climbing game from Konami. via indieretronews.com

Van Helsing Launches for Commodore 64

Van Helsing Launches for Commodore 64

Psytronik Software has officially launched Van Helsing on the Commodore 64. The game was developed by GriffonSoft, described as the studio's most ambitious project to date, and is an atmospheric side-scroller set in the autumn of 1893. The story begins at a celebratory gathering at the Harker residence. Psytronik has previously published other recent C64 titles such as Sherwood and Musketeer. via indieretronews.com

Pitfall II Gets Unofficial ZX Spectrum 128K Port

Pitfall II Gets Unofficial ZX Spectrum 128K Port

An unofficial ZX Spectrum 128K port of Pitfall II: Lost Caverns, titled the Adventurer's Edition, has been released as a public beta. The port is based on the Atari 8-bit Adventurer's Edition rather than the original Activision release, and has been tested on the Just Speccy 128K emulator, with validation on real 128K hardware still pending. The developer notes some known limitations, including reduced frame rates during camera scrolling and screen transitions, which are being investigated separately. Pitfall II was originally released by Activision in 1984 as a sequel to the classic platformer Pitfall! via itch.io

Haunted House ZX Spectrum Platformer Rereleased Free

Haunted House ZX Spectrum Platformer Rereleased Free

Developer Jonathan Cauldwell has made Haunted House, his 1991 ZX Spectrum platformer, available on itch.io as a name-your-own-price download. The game originally appeared on a Your Sinclair covertape in 1992 and tasks players with guiding a character called Izzy through a haunted house, collecting keys while avoiding rotten floorboards. Izzy can perform a super-jump by ducking before pressing upward, letting her reach higher platforms. The release is distributed as a TZX tape file. via itch.io

Tachyon Browser Alpha Aims to Bring Modern Web to AmigaOS 3

Developer Francisco Antonio Tapias Bravo, known as FreeMEM, is developing a new web browser for AmigaOS 3 called Tachyon, currently at an alpha stage. In a blog post he explains the project aims to let modern websites run within a Workbench MUI window, tackling the HTTPS, Flexbox, Grid and JavaScript requirements that typically overwhelm classic Amiga systems. The browser uses NetSurf's Hubbub parser to build a full DOM tree, converts TTF, OTF, WOFF and WOFF2 fonts for Amiga use, and implements modern CSS features such as calc(), :has() and animations. It also includes a QuickJS-based JavaScript engine supporting ES2023, DOM, fetch and XMLHttpRequest, reportedly running frameworks like Next.js and GSAP, along with HTTPS support via AmiSSL 5. via amiga-news.de

Double Dragon 2 ReRevenge Fan Game Hits C64

Double Dragon 2 ReRevenge Fan Game Hits C64

Developer Thelowest78 has released an in-development build of Double Dragon 2 The ReRevenge, a name-your-own-price fighting game for the Commodore 64. The project started as a side-scrolling beat 'em up in the style of the arcade original, but the developer reworked it after finding the genre's hardware limitations and repetitive coin-op-driven design discouraging. The game uses AI-assisted code, graphics, sounds and text, and is listed under the fighting genre on itch.io. Double Dragon is a beat 'em up series that began in arcades in the 1980s and was ported to numerous home systems. via itch.io

Prehistorik AGA Update Adds New Endings, CD32 Support

Prehistorik AGA Update Adds New Endings, CD32 Support

Prehistorik AGA, the fan-made overhaul of Titus Software's 1991 platformer Prehistorik for Commodore Amiga AGA machines, has been updated with new features. Beyond its earlier 256-color graphical makeover, the release now includes new endings, support for the CD32 console, and a comic idle animation showing the caveman protagonist vaping. The project continues to rework the original game's visuals and technical performance while keeping its core platforming intact. via console-classics.com

PSPUAE Brings Amiga OCS Emulation to the PSP

PSPUAE Brings Amiga OCS Emulation to the PSP

Developer vecttrz has released PSPUAE, a free homebrew emulator that lets the Sony PSP run Amiga OCS software. The project is listed on itch.io under the simulation genre and tagged for Amiga, PlayStation Portable and retro computing. According to its AI disclosure, the emulator was built with AI-assisted code and graphics. The Amiga OCS chipset powered Commodore's original Amiga 500 and 1000 machines in the mid-1980s. via itch.io