Homebrew & Indie

TinyBench 0.5c File Manager Targets Low Chip RAM Use

Amiga developer 'lifeschool' has released TinyBench 0.5c, a lightweight file manager and program launcher written in CanDo. It is designed to use as little Chip RAM as possible, letting users launch games and programs directly without Workbench first consuming memory. The tool can launch WHDLoad games and other executables, open music modules, sound effects, images and text files directly, and supports filenames of up to 254 characters instead of the usual 30-character limit. via amiga-news.de

YAPG Brings Packabunchas Puzzler to AGA Amiga

YAPG, short for Yet Another Puzzle Game, is a new AGA Amiga port of Packabunchas, a puzzle game originally created by Mattia Fortunati. The game casts players as space rangers who pack up and rescue creatures by fitting various shapes into available space, in a style inspired by Tetris. Unlike Tetris, YAPG has no time pressure, letting players experiment freely to find solutions to each challenge. The developers used Claude AI during the Amiga port's creation and are asking for donations to help cover the associated costs. via amiga-news.de

AmiGTA Amiga GTA Engine Reaches Version 0.7.0

AmiGTA, a project to recreate the original Grand Theft Auto as a native Amiga engine with the help of AI, has reached version 0.7.0. The update adds a native MorphOS PowerPC build alongside existing AROS and 68k support, and now includes all six original levels across Liberty City, San Andreas and Vice City. Other changes include per-city map and style files, arrest behaviour matching the original game, a frame cap that no longer spins the CPU, and the El train running on its tracks with stations. The engine requires players to supply files from their own copy of the original game. via amiga-news.de

Day of the Tentacle Amiga Port Adds MT-32 Audio Support

Day of the Tentacle Amiga Port Adds MT-32 Audio Support

A native Amiga port of LucasArts' 1993 adventure game Day of the Tentacle has been detailed, offering both 32-color and 256-color versions to suit different Amiga setups. The port runs natively on Motorola 68000 hardware and is compatible with the Amiga 1200, and it supports Roland MT-32 audio. The project aims to bring the classic point-and-click adventure, a sequel to Maniac Mansion, properly to Commodore's platform. via console-classics.com

Modern Vintage Gamer Reworks Ghouls ‘n Ghosts Amiga Port

Modern Vintage Gamer Reworks Ghouls 'n Ghosts Amiga Port

Modern Vintage Gamer is working on an improved version of the 1989 Amiga port of Capcom's arcade classic Ghouls 'n Ghosts. The original port, developed by Software Creations and published by U.S. Gold, was considered a decent effort at the time but was criticised for not making use of the Amiga's custom chipset, a common shortcoming among ports of that era. The new project aims to address that shortfall and bring the conversion closer to taking advantage of the Amiga's hardware capabilities. via indieretronews.com

Spaghetti Western Shooter El Pollito Hits ZX Spectrum

Spaghetti Western Shooter El Pollito Hits ZX Spectrum

Developer Furillo Productions has released They Called Him El Pollito (The Legend of the Little Chicken), a new shoot 'em up for the ZX Spectrum with a Spaghetti Western theme. The game is set in the lawless Bernard Valley and casts players as a vigilante chicken known as "The Chick," who sets out after the local schoolteacher and love interest, Rosita, is put in danger. The title leans into genre tropes, blending Western atmosphere with arcade-style shooting action. via indieretronews.com

Caveman Arcade Game Released for Commodore 64

Caveman Arcade Game Released for Commodore 64

Developer Bonnette2020 has released Caveman, also known as Cavernario, a new arcade game for the Commodore 64. The game is programmed in C and compiled with the modern Oscar64 toolchain, and tasks players with dodging prehistoric creatures. It recently won first place in the Independent Video Games Category at the FlashParty 2026 demoparty in Buenos Aires, with its visual style drawing on classic arcade sensibilities. via indieretronews.com

The House on the Borderland Survival Horror Hits C64

The House on the Borderland Survival Horror Hits C64

Developer Michael Cox has released The House on the Borderland, a first-person survival horror game for the Commodore 64. It draws inspiration from William Hope Hodgson's 1908 novel of the same name, tasking players with defending their home, their sister and their dog against an onslaught of swine-like creatures. Survival depends on enduring the attacks across the game's scenario. via indieretronews.com

Tiltrune Puzzler Released for Amiga and C64

Tiltrune Puzzler Released for Amiga and C64

Developer Gaboo Arts Entertainment has released Tiltrune, a new puzzle game simultaneously targeting the Commodore Amiga and Commodore 64, made with the help of AI tools. The core mechanic lets players rotate the entire room 90 degrees left or right, shifting gravity so that the explorer character, crates, and gems tumble into new positions. Players must use these rotations to solve each room's layout and progress. via indieretronews.com

Mario Fangame Rainbow Stars Gets Second Chapter in 2026

Mario Fangame Rainbow Stars Gets Second Chapter in 2026

Starshi, developer of the fan-made Mario game Super Mario & The Rainbow Stars, has announced that a second chapter is coming in 2026. The announcement follows two years of teasers and previews for the project. The new chapter introduces a character called Ralle. The game itself is a PC fangame that has been in development for several years and has built up a following among Mario fans. via timeextension.com