Nintendo

Maker Builds Giant Playable Game Boy Color in 200 Hours

Maker Builds Giant Playable Game Boy Color in 200 Hours

Maker Paige Powell, known online as Whats_Paige_Making, has built a giant, fully playable replica of the Game Boy Color standing around five feet tall. The build took approximately 200 hours to complete and is loaded with a Pokémon game. The oversized handheld replicates the original console's functionality at a massively enlarged scale, turning the classic Nintendo handheld into a piece of functional art. via timeextension.com

Pokémon Re:Y Hack Adds 100+ Mega Evolutions

A fan developer has released Pokémon Re:Y, a remade version of Pokémon Y built to reinvigorate the original game after years of replaying it. The hack introduces more than 100 Mega Evolutions for players to choose from, expanding well beyond the handful available in the original 3DS release. The creator explains the project grew out of a long personal history with Pokémon Y, which they first completed in 2016 and had replayed several times before losing interest. Pokémon Y, released in 2013 for the Nintendo 3DS, was the first mainline Pokémon game to introduce Mega Evolution. via pokecommunity.com

Tomb Raider Game Boy Color Dev Recalls High Review Score

Tomb Raider Game Boy Color Dev Recalls High Review Score

Time Extension has published an excerpt from the upcoming book Making of Tomb Raider 1997-2000, written by Daryl Baxter, covering the series' debut on Nintendo hardware. The excerpt focuses on the Game Boy Color version released in 2000, featuring recollections from developer Matt Charlesworth. According to the piece, the game's review scores were so high that editors reportedly had to adjust them because they exceeded contemporary scores given to Pokémon and Zelda titles. Tomb Raider originally launched on PlayStation, Saturn and PC in 1996 before later reaching Nintendo's handheld. via timeextension.com

Godzilla: Destroy All Monsters Melee Remaster Hits Steam Nov. 3

Godzilla: Destroy All Monsters Melee Remaster Hits Steam Nov. 3

Atari and Pipeworks Studios are releasing a remaster of Godzilla: Destroy All Monsters Melee for Steam on November 3. The original brawler launched on GameCube 24 years ago and became a cult favorite among fans of its kaiju combat. The remastered version is said to bring improved visuals along with other additions. Destroy All Monsters Melee let players battle as Godzilla and other famous movie monsters across destructible city environments. via oldschoolgamermagazine.com

Pokémon FireRed/Emerald Complete Hacks Add Full National Dex

Two fan-made ROM hacks, FireRed Complete and Emerald Complete, have been released on r/PokemonROMhacks. Both aim to let players complete the full National Dex without needing to trade with other games or players, and add a genuine post-game beyond the original campaigns. They are built on the Game Boy Advance titles Pokémon FireRed and Pokémon Emerald, part of the long-running tradition of ROM hacks that expand or rebalance the original Generation 3 games. via reddit.com/r/PokemonROMhacks

PlayStation Creator Denies Revenge Motive Against Nintendo

PlayStation Creator Denies Revenge Motive Against Nintendo

A figure credited as the father of PlayStation has disputed the widely told story that Sony created the console purely out of revenge against Nintendo. The familiar narrative holds that Sony, after being dropped by Nintendo from the SNES CD add-on project, turned its work into a standalone rival system that went on to outsell the Nintendo 64. In a new interview, he says he was not aiming to crush Nintendo, pushing back on the idea that spite drove the project. The PlayStation launched in the 1990s and became Sony's entry into the console market, eventually making it Nintendo's biggest home console rival. via timeextension.com

SGBC FPGA Console Creator Revealed as French Student

SGBC FPGA Console Creator Revealed as French Student

The SGBC, an independent FPGA console built to play original Game Boy, Game Boy Color, and Game Boy Advance cartridges, has been detailed further following its initial reveal. It was designed by Thomas Sanfourche, a French electronic engineer currently studying in Taiwan. The console offers what is described as pixel-perfect 1080p upscaling for modern displays, along with speed modes and Link Cable connectivity. FPGA hardware recreates the original chips of classic systems in programmable logic rather than relying on software emulation. via timeextension.com

FPGB Mini Handheld Teardown Reveals Internals

FPGB Mini Handheld Teardown Reveals Internals

RetroRGB has published a teardown of the FPGB Mini, a new FPGA-based handheld from FunnyPlaying that was sent to the site for testing. The device measures 64 by 113mm, making it only slightly larger than a standard Game Boy cartridge. The teardown disassembles the unit to examine its internal hardware and construction. FunnyPlaying is known for producing FPGA and modding hardware for classic handhelds. via retrorgb.com

Stunt Car Racer NES Port Detailed: Polygons, Campaign Mode

Stunt Car Racer NES Port Detailed: Polygons, Campaign Mode

A detailed look at the unofficial NES port of Stunt Car Racer highlights its use of real filled-polygon 3D graphics, styled after the Amiga version of Geoff Crammond's original. The port includes campaign progression and a practice mode, while also facing hardware-driven compromises as developers push the NES beyond its typical capabilities. The game originally combined Commodore 64 code with Amiga-style visuals in this fan-made conversion. via console-classics.com