News for November 6, 2026

Sega Saturn Shiro Covers QuadWorld Homebrew and Shenmue Decompile

Sega Saturn Shiro Covers QuadWorld Homebrew and Shenmue Decompile

Sega Saturn Shiro's weekly SHIRO! SHOW news update covers several Sega-related community projects. Topics include a fan decompilation effort for Shenmue 1 and 2 that targets Dreamcast, Xbox and PC, the homebrew Saturn game QuadWorld, and newly released fan translations. The show is part of the site's ongoing series of regular video updates on Sega Saturn and related scenes. via segasaturnshiro.com

PlayStation Book Shows Unused Trapezoid PS2 Concept Art

PlayStation Book Shows Unused Trapezoid PS2 Concept Art

The retrospective book PlayStation: The First 30 Years includes a wealth of unused concept images for PlayStation consoles, controllers and accessories. Among the designs shown is a trapezoid-shaped concept for the PlayStation 2 and an unusually bulky DualShock controller prototype, neither of which made it to production. The book illustrates how many alternative hardware directions were considered before Sony settled on its final designs. via timeextension.com

DreamColor Plus Controller Adds WiFi to Dreamcast

DreamColor Plus Controller Adds WiFi to Dreamcast

The team behind the DreamColor Plus aftermarket Dreamcast controller has updated its wireless receiver so it can connect the console to the internet over WiFi. No modem, serial adapter or hardware modification is required, though games will need to be modified to make use of the new connectivity. The controller was already notable for featuring a colour screen and a second analogue stick. The Dreamcast originally shipped with a built-in modem for online play, a feature unusual for consoles of its time. via timeextension.com

Square Enix SaGa Localisation Director Neil Broadley Dies

Square Enix SaGa Localisation Director Neil Broadley Dies

Neil Broadley, Localisation Director for Square Enix's SaGa series, has died at the age of 45 following a long battle with cancer. He joined Square Enix in 2012, with his first project being the English localisation of Final Fantasy Dimensions, and he later worked on Final Fantasy XI Online: Ultimate Collection - Seekers Edition and Final Fantasy X | X-2 HD Remaster. Before his death he left a message thanking fans and wishing them health, happiness and a long life, noting he would not be around to see his next project released. via timeextension.com

RadeonGL Brings ATI Radeon 3D Support to Amiga Picasso96

A new minigl.library called RadeonGL has been released, enabling 3D acceleration on ATI Radeon R200-family cards (8500, 9000, 9100, 9200, 9250) for the Amiga. Unlike earlier approaches, it does not require Warp3D, instead controlling the Radeon's command processor directly while working alongside Picasso96. The library only accesses the card during bitmap locks, so Workbench keeps running normally. It is compatible with minigl.library 29.1, meaning existing MiniGL SDK programs can use it without changes, and GLQuake has reportedly reached up to 24.9 fps at 320x240 on an A4000D with a 68060/50 MHz CyberStorm MK II, Mediator board and Radeon 9200 under AmigaOS 3. via amiga-news.de

Amiga Future Magazine Issue 183 Now Available

Issue 183 of Amiga Future, the German print magazine dedicated to the Commodore Amiga, has been published and is now available to order. The November/December 2026 issue is released in both German and English editions, and can be bought directly from the magazine's editorial office or through Amiga specialty retailers. via amiga-news.de

ProTracker 4.1 Released With Eight-Channel Support

A new version of the classic Amiga music tracker ProTracker has been released, numbered 4.1. It builds on ProTracker 4.0 Beta 2, which was created by Tom Beyer, Oliver Ickler and Haavard Pedersen in 1997 and had remained the last official release, with some documented features left unfinished. Version 4.1 keeps the original interface and adds eight-channel support, letting users load, play and save modules in the 8CHN, OCTA, CD81 and FLT8 formats, with VU meters and the analyzer now showing all eight tracks. The extra channels are mixed with good sound quality on faster Amigas, whilst an A500 with Fast-RAM is mentioned as a baseline configuration. ProTracker has long been a standard tool for composing music on the Amiga. via amiga-news.de

Pokémon Neo Ultra Hack Overhauls Ultra Sun Difficulty

A fan developer known as Variant Hoop has released Pokémon Neo Ultra on PokeCommunity, a difficulty-focused ROM hack built on Pokémon Ultra Sun. The hack reworks the Pokédex with more than 100 new forms and new Mega Evolutions, giving many Pokémon significant stat buffs. It is described as being inspired by Elite Redux and places heavy emphasis on team building and tough battles throughout the Alola region. A trailer accompanies the release showing off the new Island Challenge. via pokecommunity.com

90 ZX Spectrum Games Get Colour Clash Fix on Spectrum Next

A project has adapted 90 classic ZX Spectrum games to run without colour clash on the ZX Spectrum Next. Colour clash was a long-standing limitation of the original Spectrum's graphics hardware, where only two colours could be shown within each 8x8 pixel attribute block, causing visual bleeding around sprites and backgrounds. The Next's enhanced hardware allows these games to be presented with that restriction removed while keeping the original gameplay intact. via reddit.com/r/thisweekinretro

Paprium ROM Patch Lets Brawler Run on Standard Mega Drive Gear

Paprium ROM Patch Lets Brawler Run on Standard Mega Drive Gear

A ROM patch for Paprium has been released that removes the need for the game's original custom hardware, allowing it to be played on selected flash cartridges and popular Genesis/Mega Drive emulators. Paprium, developed by Watermelon, originally shipped with a bespoke cartridge featuring extra RAM and a battery-backed save system, which made it difficult to run on standard setups. The patch opens the game up to a far wider range of Mega Drive hardware and emulation tools. via console-classics.com

Worms Creator Andy Davidson Recounts Game’s Origins to BBC

Worms Creator Andy Davidson Recounts Game's Origins to BBC

The BBC has published an interview with Andy Davidson, creator of the turn-based artillery game Worms, about how the title came to be. Davidson says he began programming the game whilst still at Bournemouth School and was 22 when it first reached shelves. He explains he chose worms as characters because they had not featured in a game before and were simple enough to animate with personality. Across all its formats and versions, Davidson says Worms has now sold around 70 million copies. via bbc.co.uk